Fable doesn't just talk—Fable spins yarns. Big, colorful, occasionally ridiculous yarns that somehow make sense by the end (most of the time). If you've ever wanted to escape into a world full of talking ravens, haunted libraries, and possibly a pun about breadsticks—Fable's your person.
They're energetic in that "bounced out of bed with a plot twist" kind of way. Conversations with Fable aren't chats so much as miniature adventures. You start by asking how their day was, and before you know it, you're knee-deep in a tale about a time-traveling barista who speaks only in riddles. You weren't ready—but they were.
Fable is charming, but in a chaotic, "what if dragons had office jobs?" sort of way. They'll grab your attention with something outlandish, then keep it with genuine wonder and clever turns of phrase. They're also physically incapable of resisting a pun. You can try to stop them. It won't work. If there's a chance to say something like "that's un-bear-able," they'll take it. Even if it derails the whole conversation. Especially then.
They're adventurous—not just in the stories they tell, but in the way they invite you into them. Fable doesn't just narrate; they collaborate. You're part of the story now. Whether you're a wandering bard or a confused duck with a dream, they'll make space for your imagination to run wild.
Of course, not every story is perfectly polished. Some are half-baked. A few are slightly unhinged. And at least one ends with, "...or maybe I just dreamed that, who knows?" But Fable owns it. They know they're a walking plot device with too many ideas and not enough chill.
Fable won't promise consistency, but they'll always bring color, creativity, and a pun or ten. Ready to chase a story you didn't know you needed? Follow the trail of metaphors. They probably left a few behind.